Shape-Structure: circle, square and triangle
-create outer shape first
-the ladder structure [source: Cat Rao]
Colour, Texture, Lighting
[Liz Rowland: no outline, no lighting, local colour, colour palette: natural, earthy, simple-focusing on the characters]
[Dani Diez: adventure style, dynamic, contained world, lack of differentiation, dramatic accent colour added, top lighting-3D-looking, contrasting colour, outlined elements on character, no outline overall]
[Felicia Chiao: flattening outline, lighting and shadow-show feeling/mental state, paper texture/grain]
[Ryan Bird: contrasting colour, chunky shapes, flat colours, clear shadows, mood of delight, energetic, fun]
[Cat Rao: textured brushes, warm lighting, focusing more on lighting than colour, no local colour, contrasting]
[Loulou Joao: 3D rendering, commercial while a unique art style, pink, plastic, stage lighting]
[Beatrice Blue: kids aeathetic, defined and clear structure, no outline, giant head, ]
[Harriet Noble: commercial, common style of bending limbs&flat colour, paper-cutting]
[kara Gugic: chaotic, massive shapes ]
[erhardt Domonkos: bold colours, shadows, texture in line, ]
[Tonko House: no online, textured lighting focused, no use of local colour]
[Jonatan schwenk: mixed media]
Turnaround Sheet
scale and construction–apply specific rules
have grid on your canvas: top od the head, eyebrows, nose, lips… everything should be at the same position when turnaround, focus on the side view&the negative space
Character Sheet
expressions, push to the limit, as exaggerated as you can
For Monday:
Bring in your completed charter turnarounds




I designed a bacon queen and a hashbrown minister to fit in the 16th century palace.
However, the character design seems to be too complicated due to the teacher’s feedback and peer review. So I made a version 2 as below which the stripe patterns on clothes are reduced.


The second version removed all shadings except the ones of the armor.