Character Design|Lip synch

Shape-Structure: circle, square and triangle

-create outer shape first

-the ladder structure [source: Cat Rao]

Colour, Texture, Lighting

[Liz Rowland: no outline, no lighting, local colour, colour palette: natural, earthy, simple-focusing on the characters]

[Dani Diez: adventure style, dynamic, contained world, lack of differentiation, dramatic accent colour added, top lighting-3D-looking, contrasting colour, outlined elements on character, no outline overall]

[Felicia Chiao: flattening outline, lighting and shadow-show feeling/mental state, paper texture/grain]

[Ryan Bird: contrasting colour, chunky shapes, flat colours, clear shadows, mood of delight, energetic, fun]

[Cat Rao: textured brushes, warm lighting, focusing more on lighting than colour, no local colour, contrasting]

[Loulou Joao: 3D rendering, commercial while a unique art style, pink, plastic, stage lighting]

[Beatrice Blue: kids aeathetic, defined and clear structure, no outline, giant head, ]

[Harriet Noble: commercial, common style of bending limbs&flat colour, paper-cutting]

[kara Gugic: chaotic, massive shapes ]

[erhardt Domonkos: bold colours, shadows, texture in line, ]

[Tonko House: no online, textured lighting focused, no use of local colour]

[Jonatan schwenk: mixed media]

Turnaround Sheet

scale and construction–apply specific rules

have grid on your canvas: top od the head, eyebrows, nose, lips… everything should be at the same position when turnaround, focus on the side view&the negative space

Character Sheet

expressions, push to the limit, as exaggerated as you can

For Monday:

Bring in your completed charter turnarounds

I designed a bacon queen and a hashbrown minister to fit in the 16th century palace.

However, the character design seems to be too complicated due to the teacher’s feedback and peer review. So I made a version 2 as below which the stripe patterns on clothes are reduced.

The second version removed all shadings except the ones of the armor.

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