key animation|Lip Synch

squash and stretch: gives the impression of weight and volume (bacon: more weight of armour)

anticipation: sets up for a big action

Staging: applies to the movement and placement of the camera and how it directs the eye of the viewer

follow through and overlapping action: when an action stops there are often elements that continue moving like hair, clothes, wobbly bits etc.

ease in ease out: acceleration and deceleration

arcs: the understanding that all things move on circular paths rather than in straight lines

secondary action: these are extra bits of movement that reinforce the main action

timing: important to show how an object moves realistically showing the lows of motion

exaggeration: decide how exaggrated you want

solid drawing: make characters look like they exist in a three dimensional space. (think about perspective and anatomy)

timing charts

Introduction to ToonBoom| Lip synch

top software for 2D :

animate(flash)/ photoshop/ TV paint/ Cel action/ Moho

Setting up a project

  • importing assets
  • navigating around your timeline
  • some things to watch out for
  • hot keys

Pose to pose animation

*Always save locally-everyday save a new version of file*

to import images- keep as original bitmap

Timeline:

fn+f5-extend a frame (e.g. press fn+f5 at the end to last the whole animation)

Start/Stop: to adjust playback to start and stop at spectific fries

*tips: need to scale up bgs– looks pixelated now

X-sheet| Lip synch

  • number your frames, working on two(12 in 24)
  • listen to audio clip then make a note of the mouth sound, just focus on the sound of the mouth.
  • group your mouth shapes together and label the individual words.
  • action colomn: plan your animation frame by frame
  • shift your mouth shapes 2 frames earlier to make a audio delay
  • circle your “beats” or points of emphasis.which part has the most impact when spoken?
  • extend your open mouth symbol/drawing slightly past where the audio ends- for the ends of sentences only.
  • Squash and stretch

for Monday:

finish first draft of x-sheets

Background|Lip synch

backgrounds in industry

role: set the stage and atmosphere, subtextual visual information for viewers/support the story and character

industry role

layout artist–camera angle, composition, make viewers feel grounded, create a consistency

Background painter: takes the linework and render

Skills: advanced illustration skills /extreme attention of styles/ mastery of colour theory

Colour Theory

Mood: set by your dominant and secondary colours/contrast

Saturation: a measure of how pure a colour is.

Hue: simile for the term colour. (eg. the hue of navy is blue, the hue of burgundy is red, the hue of mass green is green): the local colour of a colour.

Tone:

Value: how light or dark the colour is, on a scale to black to white. Make a painting greyscale(B&W)to see the value.

High key (light) vs low key(dark)

3 tone sketch-set the background to key value

Complementary: opposite colours

Analogous: colours which are next to each other

Split complementary

Next Step

canvas: 1920*1080

For Wednesday:

review for your pre-production work. Complete the linework for the background.

can record the process on PDF(which is also for final submission): moodboards, storyboards, animatic, character designs, background style decisions and line art.

Character Design|Lip synch

Shape-Structure: circle, square and triangle

-create outer shape first

-the ladder structure [source: Cat Rao]

Colour, Texture, Lighting

[Liz Rowland: no outline, no lighting, local colour, colour palette: natural, earthy, simple-focusing on the characters]

[Dani Diez: adventure style, dynamic, contained world, lack of differentiation, dramatic accent colour added, top lighting-3D-looking, contrasting colour, outlined elements on character, no outline overall]

[Felicia Chiao: flattening outline, lighting and shadow-show feeling/mental state, paper texture/grain]

[Ryan Bird: contrasting colour, chunky shapes, flat colours, clear shadows, mood of delight, energetic, fun]

[Cat Rao: textured brushes, warm lighting, focusing more on lighting than colour, no local colour, contrasting]

[Loulou Joao: 3D rendering, commercial while a unique art style, pink, plastic, stage lighting]

[Beatrice Blue: kids aeathetic, defined and clear structure, no outline, giant head, ]

[Harriet Noble: commercial, common style of bending limbs&flat colour, paper-cutting]

[kara Gugic: chaotic, massive shapes ]

[erhardt Domonkos: bold colours, shadows, texture in line, ]

[Tonko House: no online, textured lighting focused, no use of local colour]

[Jonatan schwenk: mixed media]

Turnaround Sheet

scale and construction–apply specific rules

have grid on your canvas: top od the head, eyebrows, nose, lips… everything should be at the same position when turnaround, focus on the side view&the negative space

Character Sheet

expressions, push to the limit, as exaggerated as you can

For Monday:

Bring in your completed charter turnarounds

I designed a bacon queen and a hashbrown minister to fit in the 16th century palace.

However, the character design seems to be too complicated due to the teacher’s feedback and peer review. So I made a version 2 as below which the stripe patterns on clothes are reduced.

The second version removed all shadings except the ones of the armor.

Visual Narrative| Lip synch

  • 10-15sec
  • lip synch techniques
  • character design
  • animation

The body: need to design poses to express the feeling/emotion

The lips: keyframes-then inbetween

podcasts, interviews, musicals, …

Submission:

  • moodboard, storyboard and x-sheet
  • character

Step1: choosing your sound:

Outcome: clip from cunk on earth

Step2:moodboards:

  • style research: colour, line, texture, lighting, shape language, composition
  • photography from life: different approaches
  • [tool: adobe colour-colour palette]
  • important: how are they influencing ur work

Step 3: Character:

  • action
  • platform
  • connection: Who+Who
  • hand in: sound selection, mood boards and initial sketches(brain storming)
  • narrative structure and scripts/ storyboards/ animatics
  • character designs

Moodboards:

My basic idea is to create a collage-style animation, initially inspired by spider punk from the spiderverse film. I have found more interesting collage work later. I’d like to highlight the absurdness in my work as they are doing with the collages and the artwork. And base on my audio, as they are talking about the “renaissauce”, the concept of food and English breakfast popped into my mind. Also, since they have mentioned the 16th century, I could picture a 16th century palace as the background.