role: set the stage and atmosphere, subtextual visual information for viewers/support the story and character
industry role
layout artist–camera angle, composition, make viewers feel grounded, create a consistency
Background painter: takes the linework and render
Skills: advanced illustration skills /extreme attention of styles/ mastery of colour theory
Colour Theory
Mood: set by your dominant and secondary colours/contrast
Saturation: a measure of how pure a colour is.
Hue: simile for the term colour. (eg. the hue of navy is blue, the hue of burgundy is red, the hue of mass green is green): the local colour of a colour.
Tone:
Value: how light or dark the colour is, on a scale to black to white. Make a painting greyscale(B&W)to see the value.
High key (light) vs low key(dark)
3 tone sketch-set the background to key value
Complementary: opposite colours
Analogous: colours which are next to each other
Split complementary
Next Step
canvas: 1920*1080
For Wednesday:
review for your pre-production work. Complete the linework for the background.
can record the process on PDF(which is also for final submission): moodboards, storyboards, animatic, character designs, background style decisions and line art.
[Liz Rowland: no outline, no lighting, local colour, colour palette: natural, earthy, simple-focusing on the characters]
[Dani Diez: adventure style, dynamic, contained world, lack of differentiation, dramatic accent colour added, top lighting-3D-looking, contrasting colour, outlined elements on character, no outline overall]
[Felicia Chiao: flattening outline, lighting and shadow-show feeling/mental state, paper texture/grain]
[Cat Rao: textured brushes, warm lighting, focusing more on lighting than colour, no local colour, contrasting]
[Loulou Joao: 3D rendering, commercial while a unique art style, pink, plastic, stage lighting]
[Beatrice Blue: kids aeathetic, defined and clear structure, no outline, giant head, ]
[Harriet Noble: commercial, common style of bending limbs&flat colour, paper-cutting]
[kara Gugic: chaotic, massive shapes ]
[erhardt Domonkos: bold colours, shadows, texture in line, ]
[Tonko House: no online, textured lighting focused, no use of local colour]
[Jonatan schwenk: mixed media]
Turnaround Sheet
scale and construction–apply specific rules
have grid on your canvas: top od the head, eyebrows, nose, lips… everything should be at the same position when turnaround, focus on the side view&the negative space
Character Sheet
expressions, push to the limit, as exaggerated as you can
For Monday:
Bring in your completed charter turnarounds
I designed a bacon queen and a hashbrown minister to fit in the 16th century palace.
However, the character design seems to be too complicated due to the teacher’s feedback and peer review. So I made a version 2 as below which the stripe patterns on clothes are reduced.
The second version removed all shadings except the ones of the armor.
My basic idea is to create a collage-style animation, initially inspired by spider punk from the spiderverse film. I have found more interesting collage work later. I’d like to highlight the absurdness in my work as they are doing with the collages and the artwork. And base on my audio, as they are talking about the “renaissauce”, the concept of food and English breakfast popped into my mind. Also, since they have mentioned the 16th century, I could picture a 16th century palace as the background.